There was some good news buried in the headline numbers of the federal government’s Mid-Year Economic and Fiscal Outlook (MYEFO) for Australia’s video gaming industry. The upbeat MYEFO forecasts have the combined deficits over the coming four years to FY25 falling by $2.3 on the May budget forecast to $342.4 billion. The FY22 deficit has… Read more »
Gaming user-generated content (UGC) platform mod.io has raised US$25 million (A$35M) in a series A. The round was led by the VC arm of the world’s largest video game vendor Tencent. The Chinese company joins in LEGO Ventures, OIF Ventures and existing investors Makers Fund, Play Ventures, Sequoia Capital India’s Surge and GameTech Ventures in the… Read more »
Despite the celebratory discourse around gaming’s increased accessibility, serious efforts to make gaming accessible to people living with disability remain rare.
TheMachineQA is looking to fill the void of QA in the gaming industry, by offering services tailored towards supporting indie devs and softwares.
Australia’s gaming industry grew at a 9.6 percent CAGR between 2013 and 2016 as it expanded into other sectors, according to a joint report.
According to Disparity Game’s Nicole Stark, the rise of indie devs can be attributed to the “perfect storm” occurring post global financial crisis.
Speaking at Myriad, Allom shed light on how lack of government support and funding opportunities are restricting the emergence of new startups in the space.
Gamurs is an online esports media and networking platform which provides content and connection services for players worldwide.
Australia’s game development industry has massive potential for growth as an export industry, according to an independent survey by IGEA and GDAA.