The idea for rubin8 came to founder Rob Holden in 2011, when he was selling advertising space at the Gabba in Brisbane.
Arcade helps retailers keep their sales staff engaged and motivated through gamification of employee goals, recognition, and rewards.
Norbit creates branded loyalty apps for shopping centres, allowing customers to earn points and prizes from shopping in store.
Sydney startup Snooper has developed an app allowing anyone to earn cash while they are shopping, filling up petrol, or having a drink at a bar.
Perth startup QuizJam sought to go beyond the consumer market early, creating a QuizJam for Teams platform for organisations.
Gamified learning app Quitch reminds students outside the classroom via push notifications to answer timed quiz questions based on their coursework.
Melbourne startup Language Your Way has developed a learning platform for English training schools in China
Language Your Way provides existing English training schools with an online platform that encourages game-based learning. This learning style is supplemented with online tutoring to offer students a more fun and immersive way of learning.
Focusing on a more specific solution to health is Sydney company cmee4 Productions and its app Sound Scouts. The app has developed a gamified screening experience to test children’s hearing, designed to screen the hearing of children from the time they start school.
The OAXIS team created Star.21 after recognising the value of gamification in health and fitness, especially at a time where people live fast-paced lifestyles.
Australian software development company, 2and2, which specialises in educational games, has taken on the ambitious task to disrupt China’s education system through its newest offering, Fun Academy – a social mobile platform with a suite of learning games.