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Understanding Gamification [sponsored post]

- August 8, 2014 2 MIN READ

Gamification has been hailed as “the next great discovery” by Doctor Tom Benjamin, who runs a Games in Education Course on startup platform Open Learning.

As you’d expect, gamification is the process of transforming something into a game. It has been used in many areas from classroom teaching to psychometric evaluation and training of applicants for high-level jobs.

More specifically, gamification is implementing game-like elements in places that aren’t traditionally games. The use of game mechanics and dynamics like badges, leaderboards, and actions can be useful for improving motivation and learning in informal and formal settings.

Today, regular schools come face to face with major issues around student motivation and engagement.

The incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems.

However, if gamification is to ever be of use to schools, or dare we say it, part of the national curriculum, we need to understand more about what gamification is, how it functions, and why it might be useful.

The course Dr Benjamin runs on Open Learning is in the overall format of a quest. Described as a simple, versatile, scalable game format. Information is provided in movie vignettes which launch students on their ‘hero’s journey’ to find information, apply it to their own circumstances and share it with other course participants.

It has six modules comprising 17 short movies covering the basic principles of games and applicable psychological theories. The movies are just a tool to introduce an idea and to launch you on your own hero’s journey. The activities require you to apply these ideas to your own teaching, therapy, or training.

Here is some more information on the course:

If you want to learn more about gamification sign up for the course here. 

Maybe you also have something you would like to teach people? If you do, begin building your course here.