Grant Miller

Grant Miller moved to LA around 9 years ago, originally to create video games. He did that for a while working with both smaller and larger sized studios, even worked with EA Games for a bit and was surprised with the amount of time that it takes to make a game.

“Its three years of your life and maybe they release the game you worked on or maybe it just gets camped,” says Miller. “So I was doing visual effects and after the last place I was working at camped the project I was working on and cancelled it, I realised that like a year and a half of my life went by and I had nothing to show for it.”

Miller enjoyed the visual effects aspect of his role, saying that it was a lot more exciting, he had more opportunity to engage in problem solving on a daily basis in comparison to his previous roles.

“With visual effects I just really enjoyed the pace of it a lot more and it’s more exciting and there’s a lot more problem solving whereas games, you kind of figure it out in the first 3 or 4 months and then after that, you are just doing and doing.” It’s this that led him to become the Creative Director at Ingenuity Studios in Los Angeles.

The firm works on a wide variety of projects which Miller says is one of the best things about the company.

“We do a fair few number of music videos and we’ve done a bunch of Taylor Swift music videos,” says Miller. “We did Blank Space, Bad blood and Wildest Dreams and we also do little indie films and stuff like that. We did Final Girls this year and then we do a lot of television work, a lot of comedy stuff like Modern Family and Brooklyn 99.”

In addition to this mainstream activity the studio is also beginning to quite a lot of work in the area of VR technology. In fact VR is becoming more mainstream and accessible to the masses each day, as evidenced by the New York Times recently distributing around a million cardboard units with the daily paper.

All of a sudden you had grandmothers posting on facebook about how they have their cardboard VR app and they were playing a VR game or experiencing a VR advertisement. The fact that these type of conversations are happening are evidence that we are entering into a new dawn when it comes to content creation and consumption. It’s not just a technology for ‘geeks’ anymore and 2016 will be the year that this becomes glaringly obvious.

Miller will be attending Pause Fest this year and in addition to doing the opening titles as well as the opening titles as a VR experience he will be speaking to the audience about production work flows for VR. There are a lot of constraints, best practices and just general insights that Miller will be covering in his talk.

“I’m looking forward to the VR panel more than anything just cause it’s such a new format, everyone’s still figuring out what’s going on” says Miller. “I feel like everyone of these events I go to where VR is a topic, I take something away so looking forward to that as well.”

Also attending this part of the event is Media and Production Creative Manager at the Foundry, Mariana Acuna.

The Foundry is a global developer of computer graphics, visual effects, and 3D Design software for the entertainment, visualization and design industries. It was founded in 1996 and it used to be only a plugins company. Some of the aspects that make The Foundry unique are the people in the company, their forward thinking approach to making creative software and the close relationships with our customers.

Acuna and her organisation have been a sponsor of Pause Fest for three years in a row now.

“I’ve always thought this is one of the best Tech festivals out there and Australia is lucky to have it,” says Acuna. “To me it is a very good mix of Siggraph meets SXSW, we are usually involved with the Motion Responses.”

“For 2016 since I am so involved in Virtual Reality I talked to Grant Miller from Ingenuity Studios in LA to create the Opening Titles for Pause in VR, there will be a branded cardboard app. We will present them at the VR Bootcamp, this will be intended for everyone to understand all that’s happening in this arena as it’s one industry that’s moving at an unprecedented rate. I love being involved with Pause as it’s a great place to show what’s happening on the side of the world I live in, to then be able to see all the creativity inside of Australia.”

Pause Fest 2016 will take place at Federation Square on the 8th – 14th of February 2016. Tickets can be purchased here.

Image: Grant Miller. Source: Supplied

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